![]() The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at any of the Degasi Seabases. Bulkheads cannot be placed in the automatically generated corridor sections or directly at the doorways.Vertical Connectors cannot be used on a Multipurpose Room.Placing an Alien Containment will also turn the middle of the floor of a room above into a circular glass panel: this does not affect the ability to place modules on the central spot in that room. Alien Containments stacked in multiple vertical Multipurpose Rooms will join together into a single floor-spanning unit. Press F3 to open a sub-menu which will appear in the upper-left hand corner of the screen.Or swim in the direction where Auroras thrusters are pointing to. If you want more precise advise, then look for a biome with pink mushrooms (entrances are usually on the border between kelp and red grass biomes). Once this is done, the Multipurpose Room on the bottom will lose its rounded top to connect to the Multipurpose Room above it. And repair the radio, it will eventually help you to find it. A Multipurpose Room can be expanded vertically using a second Multipurpose Room.This is the only placement option for these four modules. The Multipurpose room is also found on the floating island in the grand reef. An Alien Containment, Bioreactor or Nuclear Reactor can be placed in the center, and Water Filtration Machines can be placed on all eight of the side-panels.Reinforcements can be placed on all eight of the side-panels for Hull Integrity bonus.One can and should adapt either big or small parts of this to his/her own tastes and needs. Anyone can build anything in this post with the base game, in any game mode. Note that the module cannot be deconstructed if it still contains any ladders. Note: I don’t know if those exist, but this Subnautica 1.0 build doesn’t use any mods, cheats, or whatever along these lines. It is a large drum-shaped module with an octagonal interior, which by default is empty. If ladders are built in the same location on multiple floors, they will still be scaled one floor at a time. The Multipurpose Room is a Seabase Module. The locations forming a square will preclude building a Water Filtration Machine at that location in both rooms the ladder connects, while the center location will prevent construction of an Alien Containment, Bioreactor or Nuclear Reactor in both rooms. Ladders can be placed in five specific spots, four forming a square around the perimeter of the room in the cardinal directions and one in the center, as long as there is a Multipurpose Room above or below to connect to.Windows can be placed on all eight of the side-panels.In addition, if the Room contains an Alien Containment, Hatches can be built inside the Room on the exterior of the Alien Containment in the four cardinal directions to provide access. Hatches can be placed on all eight of the side-panels.Other base modules that auto-generate connections follow the same rule. I Compartments, T Compartments and X Compartments can be placed on the side-panels in the four cardinal directions, but not the ordinals.The first piece of a Seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets 10 - 1.25, or 8.8 (rounded) at surface depth. item titanium Places 1 Titanium in the players inventory. Note in the following examples that an item or entitys numerical value can be used in place of its debug name. Consult Console Commands to enable the debug console. When the Multipurpose Room is "stacked" with another Multipurpose Room, the floors can be accessed by building ladders, or by constructing an Alien Containment with hatches on the levels the player wishes to be able to access.Įvery Multipurpose Room added to a Seabase reduces the Hull Integrity by 1.25 (The game shows -1.3 because it rounds the number. This page contains all numerical item and spawn ids in Subnautica: Below Zero as well as their simple id. When the Multipurpose Room is horizontally adjacent to another Seabase module, a small length of corridor is automatically created to join them. It is constructed with a Habitat Builder and can be placed on top of a Foundation or on its own, forming legs if it is close enough to terrain in the latter case. It is a large drum-shaped module with an octagonal interior, which by default is empty. It provides a much larger space for movement and placement of internal fixtures than the I Compartment and its variants, and is the only module where several of the larger internal fixtures can be placed. Drops 1 Titanium in front of the player.The Multipurpose Room is a Seabase Module.Places 1 Titanium in the player's inventory.Note in the following examples that an item or entity's numerical value can be used in place of its debug name.
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